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Win and Lose conditions

  • zm02stor
  • Dec 24, 2022
  • 1 min read

The player can pick up cats - have their score counter increase once they are placed in the correct area, and get cuaght by hte owner but there is no way of losing or winning.

I started off by removing the instantiating of the cat prefab, making each cat an object in the level instead of randomly spawning and added in a string for the cat's name (in preparation for later implementation of hte cat book).


A timer was added at the top of the screen (same one as the prophunt level) and a script to recieve the timer left and current scrore as well as the previously added number of times cuaght.


When the timer reaches 0 and all of the cat's have not been collected, a lose screen is displayed. Otherwise if all the cats have been caught then a win screen has been displayed.


There is sitll the 3 basic textures but below are what all the intended coats are to be used:


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