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ZAHRA FATIMA ISLAM MIAH


Preperation for the Interim demo
Green = Completed, Orange = Not started, pastel yellow = started, ochre = progress made Video Link incase above does not load:...
Adding a player base
The player still did not have a safe space where they could stay in, or where the cat's cannot run into during their wander state. I...


Win and Lose conditions
The player can pick up cats - have their score counter increase once they are placed in the correct area, and get cuaght by hte owner but...
Enemy AI – setting up patrol points
The enemy right now is able to seek out the player but is still static until the player enters it's line of sight. Since it is quite...
Animating the cat part 1
Now that the model is done, it is now time to rig the cat before animating it. Initially the plan was to use Blender’s rigify feature to...
Multiplayer mode – building up on the prop hunt scene
It was time to bring in multiplayer modes to the game as indicated by the sprint. Although I am a little behind on the must have...


Modelling the cat (a more complex model) and Texturing
Since I already had a base model for the cat (minus the ears) I began adding more geometry to it to allow for more fluid animations. In...
Agile and sprint plans
This week I planned out the tasks needed for the sprint. Using the requirements, Gantt chart and monthly tasks I have been keeping a...


Research and Conceptual Sketches of Cats
This week I decided to study some cats from secondary sources to get a better understanding of behaviour and anatomy. I started with some...
Final Proposal and Feedback
After recieiving feedback on the proposal from my project supervisor I have adjusted it accordingly. The main changes made overall were...
Enemy AI - Seek
I have applied the same Seeking mechanics from the cats to the owners in the game. They will now actively seek the players at all time....
Project Proposal and Research
This week I focused on completing my Gantt chart and refining my project proposal. Ealier in September I had planned out my weekly...


Seek AI and Prop hunt refinement
Fixed the seek ai, cat now follows player smoothly and rotates towards them without needing to remove rb component. This was done using...


Fixing Wander AI & refining prophunt base
[22 - 24/09] I got a new device and had to transfer my files over to it. As a result unity had an update and is no longer 2019.1.1 but...


Base for Prophunt
[16 /09] Attempted to make more realistic randomised movement for the cat - specifically the wander AI. This is done by projecting a...


Planning for SPRINT 2 and Monthly Goals
[10 - 11/09] In the first sprint, all of the base primary mechanics have been implemented (must have in MoSCoW analysis). During sprint 2...
Final basic mechanics - End of SPRINT 1
[6 - 10/9] The last few mechanics to implement were the bait throwing mechanic, enemy (owner) following player, points when cats are...


Fixing Cat's Basic Wander
The cats are currently able to scale walls by running against it. They are also moving repeatedly in a circular motion. Since other...


Adding a Basic Mini Map
[29 Aug] Added a new camera which views the game world from the top view, it is a child of the player so it follows them around. The...
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