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ZAHRA FATIMA ISLAM MIAH


Preperation for the Interim demo
Green = Completed, Orange = Not started, pastel yellow = started, ochre = progress made Video Link incase above does not load:...
zm02stor
Jan 19, 20231 min read
Adding a player base
The player still did not have a safe space where they could stay in, or where the cat's cannot run into during their wander state. I...
zm02stor
Dec 26, 20221 min read


Win and Lose conditions
The player can pick up cats - have their score counter increase once they are placed in the correct area, and get cuaght by hte owner but...
zm02stor
Dec 24, 20221 min read
Enemy AI – setting up patrol points
The enemy right now is able to seek out the player but is still static until the player enters it's line of sight. Since it is quite...
zm02stor
Dec 21, 20221 min read
Animating the cat part 1
Now that the model is done, it is now time to rig the cat before animating it. Initially the plan was to use Blender’s rigify feature to...
zm02stor
Dec 19, 20222 min read
Multiplayer mode – building up on the prop hunt scene
It was time to bring in multiplayer modes to the game as indicated by the sprint. Although I am a little behind on the must have...
zm02stor
Dec 12, 20222 min read


Modelling the cat (a more complex model) and Texturing
Since I already had a base model for the cat (minus the ears) I began adding more geometry to it to allow for more fluid animations. In...
zm02stor
Dec 5, 20221 min read
Agile and sprint plans
This week I planned out the tasks needed for the sprint. Using the requirements, Gantt chart and monthly tasks I have been keeping a...
zm02stor
Nov 28, 20222 min read


Research and Conceptual Sketches of Cats
This week I decided to study some cats from secondary sources to get a better understanding of behaviour and anatomy. I started with some...
zm02stor
Nov 21, 20221 min read
Final Proposal and Feedback
After recieiving feedback on the proposal from my project supervisor I have adjusted it accordingly. The main changes made overall were...
zm02stor
Oct 17, 20221 min read
Enemy AI - Seek
I have applied the same Seeking mechanics from the cats to the owners in the game. They will now actively seek the players at all time....
zm02stor
Oct 15, 20221 min read
Project Proposal and Research
This week I focused on completing my Gantt chart and refining my project proposal. Ealier in September I had planned out my weekly...
zm02stor
Oct 9, 20221 min read


Seek AI and Prop hunt refinement
Fixed the seek ai, cat now follows player smoothly and rotates towards them without needing to remove rb component. This was done using...
zm02stor
Oct 3, 20222 min read


Fixing Wander AI & refining prophunt base
[22 - 24/09] I got a new device and had to transfer my files over to it. As a result unity had an update and is no longer 2019.1.1 but...
zm02stor
Sep 28, 20223 min read


Base for Prophunt
[16 /09] Attempted to make more realistic randomised movement for the cat - specifically the wander AI. This is done by projecting a...
zm02stor
Sep 19, 20223 min read


Planning for SPRINT 2 and Monthly Goals
[10 - 11/09] In the first sprint, all of the base primary mechanics have been implemented (must have in MoSCoW analysis). During sprint 2...
zm02stor
Sep 19, 20221 min read
Final basic mechanics - End of SPRINT 1
[6 - 10/9] The last few mechanics to implement were the bait throwing mechanic, enemy (owner) following player, points when cats are...
zm02stor
Sep 12, 20222 min read


Fixing Cat's Basic Wander
The cats are currently able to scale walls by running against it. They are also moving repeatedly in a circular motion. Since other...
zm02stor
Sep 4, 20221 min read


Adding a Basic Mini Map
[29 Aug] Added a new camera which views the game world from the top view, it is a child of the player so it follows them around. The...
zm02stor
Sep 4, 20221 min read
Adding Cats
[28 Aug] I started by making a basic cat prefab - a cube with two box colliders and a rigidbody. One of the colliders is a trigger which...
zm02stor
Sep 4, 20222 min read
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