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Planning for SPRINT 2 and Monthly Goals

  • zm02stor
  • Sep 19, 2022
  • 1 min read

Updated: Sep 30, 2022

[10 - 11/09]


In the first sprint, all of the base primary mechanics have been implemented (must have in MoSCoW analysis). During sprint 2 I aim to implement as much of the should have mechanics as well as polish the AI behaviors of both the enemy and cats.




Should Have Requirements:

  • Cat name generator

  • Randomised names, preference and personality

  • Stamina wheel

  • Complex Enemy AI: cone vision/line of sight, hearing sound

  • Complex Cat AI: wander, flee, seek

  • Each instance of getting caught adds difficulty

  • Wanted posters after getting caught > x times

  • More enemies spawn after getting caught

  • Enemy Patrol route

  • Higher quality models for player, cat and enemy with basic animations

  • Variety of food and toys to lure in cats

  • Limited number of foods

  • Breakability of cat toys

  • Food-foraging

  • More than one type of enemy (initial enemy is owner, second is police)

  • Suspicion bar - where enemies will investigate area if player has made noise or broken objects in the area.

I spent some time planning the project backlog (in a list) for September and October. Most of the mechanics have been implemented and need refining, others have not yet been started. The mechanic priority was decided based off of time (fixed) and the AGILE methodology(? fix this statement)




I have split up the project into Sprints of 2-4 weeks with a checkup at 2 weeks.

Sprint 2.1 is due: 25th September

Sprint 2.2 is due: 2nd October







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