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Mobile Game Dev 03

  • zm02stor
  • Oct 15, 2022
  • 1 min read

Updated: Dec 26, 2022

Week of: 10/10


With the addition of a new team member we needed to adjust roles and finalise mechanics:

Dabrina - UI Interface, Level design, playtest questionaires

Joe - Programmer #1

Gina - GDD Game loops & Menu, playtest questionaires, playtest report

Elise - Conceptual Sketches, sketches + art, models/assets

Zahra - Agile Planning/project management, Programmer #2, backup artist

We also changed our team name to DoomZoomGloomJoomEoom so it is now longer than before


Our initial programmer also completed a base version of our game:

[Credit to Joe]


The current game has different difficulties for the level, the player has to catch the appropriate


I had also started creating a gantt chart with the deadline in mind to keep track of current game progress



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