Mobile Game Dev 03
- zm02stor
- Oct 15, 2022
- 1 min read
Updated: Dec 26, 2022
Week of: 10/10
With the addition of a new team member we needed to adjust roles and finalise mechanics:
Dabrina - UI Interface, Level design, playtest questionaires
Joe - Programmer #1
Gina - GDD Game loops & Menu, playtest questionaires, playtest report
Elise - Conceptual Sketches, sketches + art, models/assets
Zahra - Agile Planning/project management, Programmer #2, backup artist
We also changed our team name to DoomZoomGloomJoomEoom so it is now longer than before
Our initial programmer also completed a base version of our game:
[Credit to Joe]
The current game has different difficulties for the level, the player has to catch the appropriate
I had also started creating a gantt chart with the deadline in mind to keep track of current game progress



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