Mobile Game Dev -06
- zm02stor
- Nov 21, 2022
- 2 min read
Updated: Dec 26, 2022
Week of: 7/11
Our game is still waiting for approval from google play. In the meantime we were testing out others games this week and giving feedback through their questionnaires
Update: 09/111
Our game has been approved and can be downloaded by some users, but most are unable to download. I accidentally forgot to lower the minimum target API to 22 - it is currently 30
For the players who were able to download the game, they were not able to play and could only see an empty scene in unity.

After removing the empty scene (accidentally added into the final build) and changing the minimum target I had tried to build the game again. After adding in the keystore and publishing the new release to Google Play, there had been a keystore error - it did not match the current keystore already added from the previous release.
The keystore used had been the same and so I had tried to add in a new one instead since this did not work. Changing the keystore had caused multiple gradle build errors which prevented me from building the game so I had reverted back to the original keystore. The problem being with Google Play no longer acepting the keystore.
While the keystore had stayed the same - the location had been moved, unity not recognising that it is the same once returning to its original location. In future, an upload to git containting the new keystore would prevent issues like this occuring in the future.
We had then decided to create a new app to be released on the play store instead since we could no longer upload the game to the same one. This time making sure to publish the game with the new keystore to git - makign sure the location stayed the same.



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