Narrative Game 05
- zm02stor
- Feb 6, 2023
- 1 min read
This week we had a lecture session on sounds and learnt how they impact the story telling of a game.
After the lecture session I made a list together with our sound designer for sounds we would need in the game both digetic and non-digetic sounds present in the game.
Sounds which would always be playing are the ballroom music, which would drown out depending on how close the player is to the mansion. Once we had the list ready, I continued to model the player model for Markus.
I was able to finish his model by the end of the week in preperation for the pitch- without any hair for the time being.



Following the tips from Arc System's work I was able to make a model which looks good in all viewports.



Comments