Narrative Game 14 Final Outcome
- zm02stor
- Apr 9, 2023
- 1 min read
I noticed when importing the models into Unity - the textures do not come out looking like how they did in blender. This posed a major issue since the characters wouldn't have an "anime" style so to speak.
I imported a toon shader which allows me to have control over the facial shadows and have them lit regardless of the lighting. A problem with this however was that the shader made the model's face slightly transparent - and so you can see the hair and scenery through them.
This isn't made obvious in the cutscenes until the flashbacks - where markus has his eyes closed but you can see his actual eye through the mesh and looks mortifying.

Below is the final result:
Overall this was a very fun project and it was my first time creating a narrative based game. I believe my team worked well to pull off a satisfying result!



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