Narrative Game 11
- zm02stor
- Mar 20, 2023
- 1 min read
The remainder of tasks were to add some more polish to the gameplay and model the remainder cutscene models.
The current Markus the player plays as is bald and so I started by editing his mesh to give him hair.

I was going to begin animating his facial features to make different expressions but did it in the wrong order. When adding animations to the face the model must be merged into one single mesh BEFORE adding any changes. I added animations to his face then had to delete them and start over after merging. Another issue which occured was having to remove the animations again when applyign the rig - this is because Mixamo won't keep the facial expressions after importing into it - and so I decided to leave the models without expressions for the time being. If there is enough time before the final pitch then having two instances of a model with facial expressions for the cutsenes and another soley for animatons for the whole body.
I also modelled the guard to replace the enemies in the game with:




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