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ZAHRA FATIMA ISLAM MIAH


Mobile Game Dev - 04
Week of: 17/10 There was some confusion with mechanics of level 3 and 4 since they were lumped together. for this reason we has split...
zm02stor
Oct 17, 20223 min read
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Enemy AI - Seek
I have applied the same Seeking mechanics from the cats to the owners in the game. They will now actively seek the players at all time....
zm02stor
Oct 15, 20221 min read
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Mobile Game Dev 03
Week of: 10/10 With the addition of a new team member we needed to adjust roles and finalise mechanics: Dabrina - UI Interface, Level...
zm02stor
Oct 15, 20221 min read
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Mobile Game Dev 02
Week of: 3/10 The delivery game idea is inspired by a minigame level in New Super Mario Bros Ds: New Super Mario Bros. (2006) - Bomb Om...
zm02stor
Oct 9, 20223 min read
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Project Proposal and Research
This week I focused on completing my Gantt chart and refining my project proposal. Ealier in September I had planned out my weekly...
zm02stor
Oct 9, 20221 min read
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Seek AI and Prop hunt refinement
Fixed the seek ai, cat now follows player smoothly and rotates towards them without needing to remove rb component. This was done using...
zm02stor
Oct 3, 20222 min read
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Mobile Game Dev 01
We started by discussing potential ideas for our mobile game as well as a team name. DoomZoomGloomJoom -> Initials of our team members...
zm02stor
Oct 3, 20222 min read
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Fixing Wander AI & refining prophunt base
[22 - 24/09] I got a new device and had to transfer my files over to it. As a result unity had an update and is no longer 2019.1.1 but...
zm02stor
Sep 28, 20223 min read
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Base for Prophunt
[16 /09] Attempted to make more realistic randomised movement for the cat - specifically the wander AI. This is done by projecting a...
zm02stor
Sep 19, 20223 min read
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Planning for SPRINT 2 and Monthly Goals
[10 - 11/09] In the first sprint, all of the base primary mechanics have been implemented (must have in MoSCoW analysis). During sprint 2...
zm02stor
Sep 19, 20221 min read
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Final basic mechanics - End of SPRINT 1
[6 - 10/9] The last few mechanics to implement were the bait throwing mechanic, enemy (owner) following player, points when cats are...
zm02stor
Sep 12, 20222 min read
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Fixing Cat's Basic Wander
The cats are currently able to scale walls by running against it. They are also moving repeatedly in a circular motion. Since other...
zm02stor
Sep 4, 20221 min read
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Adding a Basic Mini Map
[29 Aug] Added a new camera which views the game world from the top view, it is a child of the player so it follows them around. The...
zm02stor
Sep 4, 20221 min read
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Adding Cats
[28 Aug] I started by making a basic cat prefab - a cube with two box colliders and a rigidbody. One of the colliders is a trigger which...
zm02stor
Sep 4, 20222 min read
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Starting the project
Basic Main Menu: I started by creating a basic main menu which can load levels. Clicking on single player and choosing yes will load in...
zm02stor
Sep 4, 20221 min read
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FYP - Initial Idea and Research
Description: Feline Frenzy is a game where your goal is to break into peoples houses and steal cats to build your own kittytopia....
zm02stor
Sep 4, 20223 min read
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